The Spirit Stones Supplement
1982
Role-Playing setting. Robert Asprin and Lynn Abbey were midwestern
residents and long-time associates of the region's gaming community,
so a contract between them and the Chicago-based FASA was a natural.
In this adventure, Abbey contributes an essay on the "S'danzo,"
a people that seem largely inspired by the Romany Gypsy.
The adventure follows the efforts of four S'danzo to recover a
magic dingus of religious significance, and was written by Bill
Fawcett, later of Mayfair games and numerous anthologies. The center
of the adventure has a spiffy reduced-scale map of Sanctuary that
would be useful for any adventure there.
Money was tight enough at FASA in their first years of operation
that they used the same Mitch O'Connell cover art for several different
adventures for Thieves' World.
The back cover blurb:
Home nowhere, but at home everywhere, the S'Danzo are found among
all the lands of Thieves' World. The history and mythology
of this, perhaps the most ancient race in the Rankan Empire, is
presented in a lengthy, original article by Lynn Abbey. Then your
task begins.
On the hill near the city, you look down upon its maze of streets
and crowded bazaars. Somewhere in Sanctuary is the bandit who stole
the most sacred relics of your people, the Spirit Stones. The city
seems strange after years of travelling the roads and seaways of
Ranke. Recovering the lost Spirit Stones from this den of thieves
would be a daunting task for a regular city dweller. Slowly you
descend the hill discouraged, but determined to regain the only
sacred relics your far flung peoples treasure and to return their
meaning to the millenial wanderings of the S'Danzo.
^top
Last Revised: April 2000.
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